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ImageJ2 allows you to write scripts in several different languages.
Getting started
- Read the ImageJ2 tutorial notebooks to learn how to write scripts.
- Press the [ key to open the Script Editor (or ⇧ Shift-[ to open the Script Interpreter).
- Optionally, choose a template from the Templates menu to get you started.
- Otherwise, choose your language from the Language menu.
- Grab code snippets for common tasks from the Scripting toolbox.
- See Scripting comparisons for a side-by-side comparison of scripting languages.
Supported languages
ImageJ2’s Script Editor supports many different languages. The following table summarizes the possibilities.
Recommended options | |
Groovy | Groovy is a flexible and powerful scripting language, Java-like but less verbose and dynamically typed. Learn this, and using Java later (if needed) will become easier. |
ImageJ Macro | The ImageJ macro language is less powerful than the other scripting languages, but is designed to be easy to learn and use. |
Python | Python is a popular choice among scientists. You can write [Jython scripts](/scripting/jython) (a Java-based Python 2 dialect) from inside ImageJ using its [script editor](/scripting/script-editor), or use [PyImageJ](/scripting/pyimagej) to invoke ImageJ functions from Python scripts. |
JavaScript | JavaScript is a popular choice among web developers. |
Ruby (JRuby) | Ruby is another popular choice among web developers. |
Lisp (Clojure) | Lisp is a popular choice among computer scientists. |
R (Renjin) | R is a popular choice among scientists and statisticians. |
Other options | |
Java | You can code Java plugins in the Script Editor. This is the most difficult path, but also the most powerful. |
MATLAB | ImageJ2 can interface bidirectionally with MATLAB. See the MATLAB Scripting page for details. |
BeanShell | BeanShell is an old script language, maintained mostly for backwards compatibility. It is nearly 100% compatible with Java syntax, but so is Groovy. |
Scala | Scala support is currently experimental, and has bugs. |
Script parameters
There is a universal script parameter notation available across all scripts for declaring inputs and outputs. This approach is preferred to using GenericDialog
because it is totally agnostic to the user interface, allowing such scripts to run in a variety of contexts.
See the script parameters page for details.
Using an interpreter
All scripting languages use the same basic interpreter, with the following common features.
General key bindings
- ↑ Up: bring the previously typed command.
- ↓ Down: bring the next typed command.
- ↵ Enter: execute the contents of the prompt.
Multiline editing and keybindings
You can enlarge the prompt by dragging the middle bar.
- ⇧ Shift + ↵ Enter: create a new line within the prompt.
- ⇧ Shift + ↑ Up: move to the line above within the prompt.
- ⇧ Shift + ↓ Down: move to the line below within the prompt.
Selecting and executing text from the screen
On selecting text, a popup offers to:
- copy
- execute
- save to a new file
Using the script editor
You can create, edit and run scripts using the built-in Script Editor. For details, please see the Script Editor documentation.
Adding scripts to the Plugins menu
For the script to appear in the menus, the following must apply:
.txt
is not a supported script extension
- The script file is saved in the
ImageJ2.app/scripts
or theImageJ2.app/plugins/Scripts
directory (or a subdirectory thereof). - The script name ends in a supported script extension. For example:
.groovy
for groovy,.js
for javascript,.py
for jython,.rb
for jruby,.clj
for clojure,.bsh
for beanshell, and.ijm
for ImageJ 1.x macros.
- The script name contains a
_
(underscore) character, e.g.MyScript_.ijm
.
Fiji users: replace ImageJ2.app
with Fiji.app
The extension will be stripped and any underscores will be turned into spaces before the script is added to the menus.
Scripts in the top-level ImageJ2.app/plugins
directory will appear at the bottom of the Plugins menu. Scripts can be placed in other menus by nesting subdirectories, for example placing a script in the ImageJ2.app/scripts/File
directory will add it to the File menu.
If you aren’t able to find your script, you can always use the search bar to verify its location (or absence).
Commands added to the menu in the described way can be called from other scripts. Use the macro recorder to get the required code for doing so.
Adding JAR-packaged scripts to the menu
Scripts can be packaged in a JAR file for easier distribution to your colleagues and via Update Sites. For this purpose, example-script-collection can be used as the template Maven project.
Inside the example-script-collection jar, the scripts are in ./resources/scripts.
and therefore get added to the menu when the JAR is on the classpath (i.e. in ./plugins/
or ./jars/
).
ImageJ2 (and therefore Fiji) looks for scripts in subfolders of ./scripts/
as it is already described in the previous section, and for jars in ./jars/
. The original ImageJ recognizes plugins and scripts in ./plugins/
.
Running scripts in headless mode
See the Scripting Headless page for instructions on executing scripts headlessly.