This is an archive of the old MediaWiki-based ImageJ wiki. The current website can be found at imagej.net.
2009-04-27 - Second release candidate of Fiji Dresden-2009
In the aftermath of our hackathon in Dresden, we have a second release candidate now!
This is the list of changes in addition to the changes in the first release candidate:
- FlowJ was integrated (thanks Jean-Yves Tinevez),
- The PIV Analyser (an optic flow technique) plugin was donated by Jean-Yves Tinevez,
- Refresh Javas is actually called on startup, so that you really can just drop .java files into plugins/ and they will be compiled and run automagically,
- a Clojure example was fixed so it runs with our current Clojure version,
- two Javascript examples for accessing TrakEM2 were fixed (thanks to Albert Cardona),
- the Fiji running on MacOSX can act as a drag 'n drop target now,
- the Dynamic Reslice plugin was contributed by Jean-Yves Tinevez and Albert Cardona,
- AbstractInterpreters cursor up/down behavior was fixed (hopefully for good now...),
- the Multi Thresholder plugin was removed, as we have something better in the form of Auto Threshold and Auto Local Threshold (thanks Jean-Yves Tinevez and Gabriel Landini),
- Jean-Yves Tinevez performed a massive task in getting plugin descriptions as well as maintainer information onto our Wiki; if you have not put yourself as maintainer of your own plugins, please do so now,
- a rather massive bug was fixed with Help › Update Menus; modified plugins were not loaded anew, but the old versions were retained in memory,
- Erwin Frise made some modifications to the Level Set plugin: it remembers previously set parameters, and is substantially faster now,
- Albert Cardona updated TrakEM2 to version 0.7c,
- Plugins › Scripting › Macro Interpreter uses our AbstractInterpreter framework now (thanks to Albert Cardona), with command line history and all,
- Gabriel Landini pointed out that our Daltonize plugin is misnamed: it simulates color blindness, rather than trying to compensate for it.
We are really close now to a final release, with just a few changes pending. Stay tuned!